Games have prepared the game masters kit a special edition of their online multiplayer hit shadowgun:deadzone.
Shadowgun deadzone not connected to matchmaking server
. all changes, modifications, variations, mutations and alterations of shadowgun: deadzone ( sometimes called as derivatives ) made by you will be the property of madfinger games, a.
Shadowgun deadzone wont connect to matchmaking server
Prefab unlike unet can actually be 3 prefabs, i mean you can have a prefab for server, one for owner and one for proxies to make the code more organized and assets different (for example remove some stuff from server prefab).
Weve added (not in the official version of the game):Server list game server enumeration on lan.
. gives you as a licensee the personal, cancellable, limited, non-exclusive, non-transferable and noncommercial license to change and create the new versions of the game shadowgun : deadzone under conditions of this agreement.
You can use it as any other asset from the store, as long as you respect the sg:deadzone public license agreement.
, i read the documentation and off the forum for this asset, i can say that from this asset zero sense , in terms of implementing a multiplayer game, this asset is lined only in order that anyone could create your own map or weapons, and can be verified you must send your product to our sponsors of asset, besides creation cannot be tested on this asset , because the game mode is not possible on the internet , and build your local network there is no sense yes, and why not, this package has a lot of cut, there is no control of the server, not the master server no monetization, no online multiplayer( at server startup on your computer from the outside dont see it) , chat not working, there is no database, all user accounts are stored anywhere my opinion on this asset was such that the authors are just looking for free developers of maps and weapons , for a more is not suitable.